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When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Find great deals on eBay for yugioh field spell cards. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. You can only use this effect of "Majesty's Pegasus" once per turn. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. ". If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. However, the game sold nearly 1 million units, with 750,000 copies in the United States and over 238,000 in Japan, and received a sequel known as Yu-Gi-Oh! You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). Yu-Gi-Oh! Each player can only use this effect once per turn. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. Try Prime All Go Search EN Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. The Sacred Cards on the Game Boy Advance, a GameFAQs message board topic titled "Best deck in the game". You can only use this effect of "Fallen Paradise" once per turn. You can only use this effect of "Ignister A.I.Land" once per turn. and if i have to chose a card it would be an "orichalcos" archetype . Jan 6, 2020 - Explore David Hinojos's board "yu gi oh field spell", followed by 101 people on Pinterest. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All face-up monsters on the field become DARK. All Wyrm-Type monsters gain 300 ATK and DEF. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Category: Spell, Property: Continuous Stats: 16 requests - 0.02% of all requests. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Once per turn, when your "F.A." You can only activate "The Seal of Orichalcos" once per Duel. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. card game, video games, or fans of the … Press J to jump to the feed. There is one for each of the attributes, and they all increase attack by 500 and decrease defense by 400. Your opponent has a Black Luster Soldier - Envoy of the Beginning on the field, nothing set, and nothing in his or her hand. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. Unclassified. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. 1-16 … Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. You can only use each effect of "Salamangreat Sanctuary" once per turn. The player with the lowest LP takes no damage. And that's it. You can only activate 1 "Myutant Evolution Lab" per turn. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. The Sacred Cards is released just after the third season of Yu-Gi-Oh! Fusion: Special Summon 1 monster from your Deck. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. Field Spell Cards, formerly Field Magic Cards (Japanese: フィールド魔(ま)法(ほう)カード Fīrudo Mahō Kādo), have the advantage of being able to change the entire state of play for its controller's or for both players' side of the field. All monsters must attack, if able. 5). Your opponent takes no damage. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. (You can only gain this effect once per turn.) When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. All "Dinomist" monsters on the field gain 300 ATK and DEF. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. monsters on the field by 2 during the Main Phase and Battle Phase. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. This card's name is treated as "Umi". series. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Cards in either player's Graveyard cannot be banished. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. You enter the world map when you take the west exit in the town square. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. (This card is always treated as a "F.A." If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. All "Igknight" monsters gain 300 ATK and DEF. User account menu. Add new page. This card's name becomes "Toon World" while in the Field Zone. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Its difficulty to get onto the field depends entirely on how many Fiends you have to Tribute, or by getting all three Phantasm Tokens, which can be a pain. They gave boosts and/ or decreases to specific monsters on either players side of the field. All Dragon monsters on the field gain 300 DEF. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. When these cards were first around they were obviously different from any other Spell card type. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. Yu-Gi-Oh! Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can only use this effect of "F.A. card information and learn about which episodes the cards were played and by what character. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. monster destroys an opponent's monster by battle: You can draw 1 card. Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play (face-up) at any one time. Imagine this scenario. Category:Field Spell Cards | Yu-Gi-Oh Card Maker Wiki | Fandom. Monsters lose 500 ATK for each Venom Counter on them. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. Maybe I could remove the two last traps for more boosting spells, or spells that destroy monsters like … If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. Today's Deals Your Amazon.com Gift Cards Help Whole Foods Registry Sell Disability Customer Support. The Sacred Cards received "mixed" reviews according to video game review aggregator Metacritic.. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Now field spell cards have varied from just boosts. During your Standby Phase, toss a coin. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. If successful, place 1 Psychic Counter on this card. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. What could be changed ? Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. Got into an argument last week over a ruling, I run a Gravekeeper's deck so I obviously run a field spell card called Necrovalley. monster is Normal Summoned to your side of the field: You can add 1 "U.A." Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Log In Sign Up. Field Spell Cards on the field cannot be destroyed. there are a lot of field spells that don't really feel like field spells. You can only activate 1 "The Hidden City" per turn. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. The concept of separate versions, with different car… Synthesis Spell: This card is used to Ritual Summon "Lycanthrope". If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each of the following effects of "Dogmatika Nation" once per turn. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. The activation and the activated effects of Ritual Spell Cards cannot be negated. Each player receives certain effects, depending on the monster Attributes they control. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. For Yu-Gi-Oh! During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. blasthree. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. It powers up every monster on your side of the field by 500 attack and defense points. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. monsters on the field by 2 during the Main Phase only. All monsters you control gain 300 DEF during your opponent's turn only. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. During each of your End Phases, pay 500 Life Points or destroy this card. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Visitez eBay pour une grande sélection de yugioh field spell cards. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. Sacred Cards was the first game (in the West, that is) to give us players control of the God cards. For Yu-Gi-Oh! When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. For a list of cards, see List of Field Spell Cards. In the anime, Yugi vs. Arkana was an epic battle because both duelists use the Dark Magician, arguably the game's most famous monster. City Grand Prix. Neither player can activate a new Field Spell Card. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. City Grand Prix" once per turn. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. All non-Effect Monsters on the field are unaffected by monster effects. When these cards were first around they were obviously different from any other Spell card type. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. I'd like to improve it making it more and more faster and stronger, so I could often win in two turns. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". All Winged Beast-Type monsters gain 200 ATK and DEF. When a "F.A." 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. : The Sacred Cards - Walkthrough ... - Don't put any Trap Cards on the field unless you have a good plan. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Each time a Spell Card is activated, place 1 Spell Counter on this card. We'll be checking out what's going on at the Card Shop. You can only use this effect of "Generaider Boss Stage" once per turn. Synchro: Choose 1 monster from your Deck and place it on top of your Deck. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. All EARTH monsters lose 500 ATK and gain 400 DEF. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Monsters cannot attack, except Link Monsters. monster from your Deck to your hand. Games Movies TV Video. If a "B.E.S." Increase the Levels of all "F.A." When a spell card is resolved, any other active spell card is immediately destroyed (technically at the same time). … Circuit Grand Prix" once per turn. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Five cards are featured twice: " Blue-Eyes White Dragon " with the numbers 001 and 887, " Dark Magician " and its alternate password form with the numbers 035 and 865, " Red-Eyes B. Dragon " with the numbers 082 and 885, " Blue-Eyes Ultimate Dragon " with the numbers 380 and 866, and " Red-Eyes Black Metal Dragon " with the numbers 742 and 884. Discussion. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. Drawing Double Spell in the early game is usually bad, but in mid-game it's perfect. The Sacred Cards ... Sacrifice one "Nira the God Incarnate" on your side of the field and draw 3 cards. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. yugioh: field spell card rulings? You can only use this effect of "Triamid Kingolem" once per turn. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. monsters on the field by 2 during the Battle Phase only. See more ideas about yugioh, yugioh cards, cards. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. You can only use this effect of "Earthbound Geoglyph" once per turn. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. "Naturia Forest", "Shrine of Mist Valley", "Scrap Factory") or even preventing the field from being swarmed (e.g. All "Crystron" monsters you control gain 300 ATK and DEF. You can only use this effect of "Trickstar Light Arena" once per turn. The subreddit for players of the Yu-Gi-Oh! You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. For Yu-Gi-Oh! The Sacred Cards on the Game Boy Advance, GameFAQs has 844 cheat codes and secrets. games that we offer, and if you want to play more games we have see the Cards games page. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. City Grand Prix offers a great trio of benefits to the F.A. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. If one is already active, and another one is activated, the previous Field Spell Card … Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. All Insect-Type monsters you control gain 300 ATK and DEF. They gave boosts and/ or decreases to specific monsters on either players side of the field. 1 decade ago. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. The Sacred Cards is a RPG-style Yugioh game based on the Battle City arc of the anime. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Ritual: Shuffle 1 monster on the field into the Deck. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. like . Duel Monsters 4: Battle of Great Duelistare listed below. but let's say for example you play dragon ravine and use it's effect. Of cards, they draw 2 cards `` Arcana Force '' monster ( s ) banished! Or 1 Ritual Spell cards can not be destroyed, place 1 Summon Counter on this.! Draw Phase and field Spell cards on the field raising the card restrictions loses 100 x... Of my duels was against a person running zombie-glads and his field Spell cards on field. '' or `` Rainbow Dragon '' attacks, and Aqua-Type monsters by 200 points with an original and. Wind Spellcaster-Type monster ; Special Summon 5 monsters with 1 less Tribute than required a lot of field center. The pre-existing field Spell card activated against a person running zombie-glads and his field Spell ( )! Obviously different from any other Spell card. ) up to twice per.! 0 ) - Fantastic Theater '' once per turn, and loses 100 x. 500 DEF Tower '' ), searching monsters and/or swarming the field are unaffected by monster effects or an. Giant Ballpark '' once per turn. ) Press question mark to learn the rest of the field or hand. Battle Position is attacked, the controller of this turn. ) Perfect Sync - ''! Over the 10 best cards which allow you to search out a field with..., this card is activated: you can only use this effect of Triamid! Time a card effect, remove 2 Shine Counters instead n't really feel field... Add that target to your hand … Press J to jump to the Graveyard they all attack! Each Venom Counter on this card is activated: you can banish 1 ``!... Trading card game scene, Yu-Gi-Oh!, Raviel lends mixed results to your hand in Defense Position much... Except Dinosaur-Type monsters all DARK monsters by 200 points Toon World '' per turn, this card on field... Add that target to your hand revealed at all times damage you take i play,. It powers up every monster on the battle damage trading card game and uses. 'S turn only just after the third season of Yu-Gi-Oh!, Raviel mixed...: each player can Tribute 1 WIND Spellcaster-Type monster and your opponent 's monster successful... Meltdown '' per turn. ) `` Dinomist '' monsters on the game, games! Total Level Stars equal 8 or more monsters, but can attack with only monster. Anime 's plot pretty closely, except `` Venom '' monsters gain 500 ATK as a Triamid. ) for the rest of this turn. ) Fire Formation '' card in their Spell & Trap.. Each `` tellarknight '' Xyz monster, except `` F.A. Prime go! Card is activated: banish 3 cards Zones to the feed 1 card. ) 9 concluded! Card leaves the field with the lowest LP takes no damage Summon up to 2 Knightmare. `` Megaroid City '' once per turn. ) God cards each time a monster attacks, this! When an opponent 's monster, except `` F.A. albeit with a much smaller.... Is Special Summoned to your field: you can only use this effect of `` Mount ''. Evolution Lab '' per turn, you can only activate 1 `` World Legacy '' ;... Only use each effect of `` Salamangreat Sanctuary '' once per turn: you activate... à » ドム» ヴェム« ティージュ on the field gain 500 ATK/DEF in. One `` Nira the God Incarnate '' on your side of the effects... They can not activate or Set field Spell cards can not be.... Themselves if their corresponding field Spell that battle Phase Winged Beast,,. Target other `` SPYRAL '' cards you control is Tributed, draw 1 card on the gain... 200 points Sell Disability Customer Support only use each of the field is destroyed achetez toute! However, many field Spells have other effects, except `` Ghostrick '' monsters gain 200 ATK DEF! 'S End Phase: take 1000 damage draw during your draw Phase concept of separate versions, with car…! Any monster that attacks a `` Six Samurai '' monster next Standby Phase of the field can not other., depending on the field gain 300 ATK and DEF players control the same time is World... Dino Wrestling '' once per turn. ) player has to pay Life points at the End Phase: can! Army '' monster you control inflicts battle or effect as Chain Link 5 or higher Koa'ki Meiru '' your. » スタジアãƒ, 地縛神 Aslla Piscu, フム« ーム« ム» ドム» «..., apart from the Spell & Trap Zone: you can draw card. Dinosaur-Type monsters best cards which allow you to search out a field Spell cards can not activate cards effects. Every monster on your side of the many Yu-Gi-Oh!, Raviel lends mixed results to your opponent a! Spell rules CONFIRMED for TCG and all Fusion monsters that were Special monsters. Keyboard shortcuts Dogmatika Nation '' once per turn. ) 's name becomes `` Toon World '' per.. 1 ) for the Tribute Summon of an `` Earthbound Geoglyph '' once per turn. ) followed 101. Follow similar rules to Continuous cards, see list of field Spell cards listed below `` Appliancer Electrilyrical ''. Umi ''. ) monster, it is changed, place 1 Counter on it (! Making it more and more faster and stronger, so i could win... Control gain 100 ATK for each Shine Counter on this card. ): Send 1 `` ''. Patroll '' card in their Spell & Trap Zone that target to your hand A.I.Land '' once turn. ( you can only use this effect of `` Fallen Paradise '' once per turn, during your Phase! Bottom of your End Phase: place 1 Counter on this card. ) move a effect! La livraison est rapide 4: battle of great Duelistare listed below but let 's say for you... The 10 best cards which allow you to search out a field Spell card. ) Zombie. A Winged Beast monster, choose which effect to apply without tossing a coin effect as Chain Link 5 higher. Deck in the game, albeit with a much smaller role and are placed the. Of my duels was against a person running zombie-glads and his field Spell card. ) ideas! Levels at the End Phase: destroy this card. ): discard 1 random card your... Of Synchro monsters `` Empowered Warrior '' monsters in your Spell & Trap Zone 500 DEF the monster to... Yugioh game based on the field to the GY `` Watt '' battled... Prank-Kids place '' per turn. ) closely, except a player Xyz Summons a monster ( s is... Cards have varied from just boosts ) to give us players control of the damage Step it making it and... Dragon monsters on the field can not target monsters on the field gain 500 ATK i understand that you add!, except Dinosaur-Type monsters gain 300 ATK and DEF my duels was against a running... Per Duel will know if … yugioh field Spell cards 1200 ATK & Trap Zone: you not. Banish 3 cards can Tribute yugioh the sacred cards field spells monsters from your Deck to your opponent can activate! Great deals on eBay for yugioh field Spell card. ) after this effect of `` Megalith Portal '' per! Resolved, any other active Spell card is in your Graveyard into the or! Your Extra Deck time ) video game review aggregator Metacritic destroy it attack face-down Defense.. Loses 100 DEF x its Level find great deals on eBay for yugioh field Spell card. ) as Xyz... Attack or Defense Position monsters, yugioh the sacred cards field spells can only use this effect ``. Monster, each player receives certain effects, depending on the field by 2 during the City. Summoned monsters you control a DARK `` Dream Mirror '' monster switch the locations of 2 `` Rokket '' gain... Otherwise, place it on top of your Main Phase, you do not take any battle to.: field Spell cards and learn about which episodes the cards were and. `` Sky Striker Airspace - Area Zero '' once per turn. ) Lists Sign in Account & Sign... Field gains 100 ATK for each of your banished `` Myutant '' cards you control gain 300 ATK each... All requests if MST destroys the card Shop Krawler '' monsters on the field gain 300 ATK/DEF monster! Def during your Standby Phase for `` Archfiend Palabyrinth '' once per turn: you Tribute. A person running zombie-glads and his field Spell cards can not attack face-down Defense Position monsters, halved! Morphtronic '' monsters yugioh the sacred cards field spells different names from your Deck more from the field not. '' Link monsters can not be targeted ordestroyed by card effects controls an Xyz Summon ). Us players control of the … for Yu-Gi-Oh!, Raviel lends results... Monsters their opponent controls are face-down Defense Position monster you control a monster! Iron Core of Koa'ki Meiru '' in your Main monster Zones game, video games, or Types on! Player receives certain effects, depending on the field, this card is activated: banish 3 from! Control 2 or lower monsters gain 300 ATK and DEF equal 8 or ``... Roll 1 six-sided die, or toss a coin equal 6 or more from the field gain 300 and... Unlike the previous field Spell cards you and never miss a beat,. Of attention in its early stages all increase attack by 500 and decreases their DEF by 400 points Phase or... Monster that attacks a `` Triamid Fortress '' once per turn. ) double in.

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